DESOLATION Alpha 1.3 Release - Changelog
DESOLATION » Devlog
Hello everyone, after around two weeks of work, I'm happy to announce that I'm done with the 1.3 version. Here is everything new:
- Bullets now have a chance to pierce through NPCs and props. Each weapon has a different chance.
- NPC's now can collide with each other, and can be pushed around.
- In infinite mode, you now get 10 points for surviving every 10 seconds.
- Added a new "Shiny Menu" option in the video settings.
- Added new resolution and fullscreen options to the video settings.
- Fixed some sound errors regarding "hurtme" and "hurtarmor" commands in the developer console.
- Campaign, Changelog and About buttons now work in the main menu (despite not having menus)
- Added new developer console functions:
- summon [name]: Spawns an NPC in front of the player.
- newitem [name]: Spawns an item in front of the player.newprop [name]: Spawns a prop in front of the player.
- tp [x] [y]: Teleports the player to the given coordinates.
- Items now despawn after 4 minutes. (Can be disabled in the json file of the map)
- Medkit and batteries now have a custom pickup sound. (Just used the Black Mesa SFX for now, but will change it later)
- Two new achievements added:
- "For a Reason": obtained when all the other achievements are obtained.
- "Play All Radios": unused & unobtainable. Meant for the campaign mode of the game.
- Achievements menu now has a progress text. (might improve it later)
- Hitting ESC now works as a shortcut to "Return" buttons in some menus.
Files
Alpha 1.3 (64 bit).zip 52 MB
2 days ago
Alpha 1.3 (32 bit).zip 51 MB
2 days ago
Get DESOLATION
DESOLATION
Status | In development |
Author | Polarityⁿᵒʳᵈ |
Genre | Shooter, Survival |
Tags | 2D, Endless, Indie, LÖVE, Post-apocalyptic, storygame, Top-Down, Top down shooter |
Languages | English, Turkish |
Accessibility | Configurable controls |
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