DESOLATION Alpha 1.3 Release - Changelog


Hello everyone, after around two weeks of work, I'm happy to announce that I'm done with the 1.3 version. Here is everything new:

  • Bullets now have a chance to pierce through NPCs and props. Each weapon has a different chance.
  • NPC's now can collide with each other, and can be pushed around.
  • In infinite mode, you now get 10 points for surviving every 10 seconds.
  • Added a new "Shiny Menu" option in the video settings.
  • Added new resolution and fullscreen options to the video settings.
  •  Fixed some sound errors regarding "hurtme" and "hurtarmor" commands in the developer console.
  •  Campaign, Changelog and About buttons now work in the main menu (despite not having menus)
    • Added new developer console functions:
    • summon [name]: Spawns an NPC in front of the player.
    • newitem [name]: Spawns an item in front of the player.newprop [name]: Spawns a prop in front of the player. 
    • tp [x] [y]: Teleports the player to the given coordinates.
  • Items now despawn after 4 minutes. (Can be disabled in the json file of the map)
  • Medkit and batteries now have a custom pickup sound. (Just used the Black Mesa SFX for now, but will change it later)
  • Two new achievements added:
    • "For a Reason": obtained when all the other achievements are obtained.
    • "Play All Radios": unused & unobtainable. Meant for the campaign mode of the game.
  • Achievements menu now has a progress text. (might improve it later)
  • Hitting ESC now works as a shortcut to "Return" buttons in some menus.

Files

Alpha 1.3 (64 bit).zip 52 MB
2 days ago
Alpha 1.3 (32 bit).zip 51 MB
2 days ago

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