BlockDash 1.3: One Year Anniversary
Block Dash is now a year old! Not really, it has a day to go, but it's safe to assume nobody will enter this page in two days... haha...
I don't think I'll be doing any major updates to the game from now on. It was fun. Despite having to rewrite the whole UI because of a memory leak, staring at the screen for hours because I just couldn't do trigonometry properly, and such.
Anyway, here is the changelog:
- Bullets and hit markers are now the same color as the player.
- Made the game background darker.
- Added an intro.
- Bullets now have trails.
- All trails (enemy, player, bullet trails) now register as a particle, getting rid of the trail.lua script and repetitive code between player and enemy.
- Removed unused gradient.lua script.
- Added command line arguments, such as:
--verbose: Logs some detailed info at the debug menu. Press F1 to view.
--no-vsync: Turns off V-Sync, letting the FPS go higher than 60.
--skip-intro: Skips the intro sequence and launches the main menu immediately, like in older versions.
--fullscreen: Starts the game in fullscreen.
- In-game UI is revamped, collecting all elements on the center of the screen to improve gameplay.
- Gamepad support added. Connect a joystick and press any button to switch to gamepad mode. A gamepad icon at the game UI will pop up.
- Some code optimization.
Files
Get Block Dash
Block Dash
A Fast-Paced Shooter Game
Status | Released |
Author | Polarityⁿᵒʳᵈ |
Genre | Shooter, Action |
Tags | 2D, Bullet Hell, Fast-Paced, LÖVE, Open Source, Pixel Art, Simple, Singleplayer |
Languages | English |
More posts
- BlockDash 1.2 - ChangelogApr 18, 2023
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